A month later and I've managed to complete several art backgrounds for Hexertion, started work on the tutorial, and fixed several bugs. The end goal for the demo is in sight, though a lot of it will require determination to complete.
What needs to be done for Hexertion for the demo to be released?
Fleshed out Tutorial that explains the basics of the game
Two difficulties of basic computer player logic:
Beginner - Choosing a random tile and then placing that tile randomly onto the board. Then randomly decide if it should play another tile.
Intermediate - Determining which tiles on the board can be completed to reach the most amount of points in a single turn. The intentional flaw in this logic would be refusing to determine what other players have in their hand to complete.Â
Some extra drawn assets regarding some options menu, buttons, and UI.
Fixing and polishing of some bugs.
What will be available in the demo?
The demo will include the base game with both the original blue tally tiles and red exempt tiles. There will be no online multiplayer, only local multiplayer. (I am not confident with net code) There will be two computer player difficulties for Hexertion in the event a player does not have a friend that they wish to play with. Only the bare bones of this game will be available at the demo's launch.
This does not mean that I will leave the demo without any updates. If it becomes clear that players have found bugs within the demo that I wasn't prepared for, then I will immediately pause progression until the bugs have been cleared.
Where will the demo be released?
I am planning on having this demo be released on steam as soon as it's done.