Welcome to my website! This website acts as an online hobby portfolio where I focus on programming and animation. Usually I flip-flop between the two hobbies in waves so I can focus on a single project at a time. As of now I don't have too much to show but I hope to update these pages with works that I've done as time goes on. Thank you for visiting, and I will try to make updates as regularly as possible.
~ Announcements ~
November 10th - Practicing animation and game design
The animation you see here is based on a little joke I've made about Yautja / Predator flicking their braids like a person would flick their hair with their hands. It is one of those simple storyboard animations without any details or additions. When I make storyboard animations, I focus on the character anatomy and how characters would be posing / dynamically moving. (Not as much on armor and clothing which would be added in details)
Continuing from the previous announcement. Since I've been asked, I'm working on drawing out more plans for the Demons of Carinia game and the concepts that I have for the enemies that I would like to add to the game in a similar fashion as I've done for the Hexagon game. I will update the Demons of Carinia game page when I get the opportunity to share some of these ideas.
I am practicing storyboard animation for Kane Project part 1 in the meantime, and I will hope to get more videos regarding it very soon.
The current homepage's title that you see above is a beta title that I'll be using temporarily to decide how I want to have the logo and title finalized as. I'm open to constructive criticism and suggestions on how to improve it before moving to a more refined stage in the drawing process. Google sites doesn't really allow pagination for announcements do they?
September 26th - Changing Plans!
I've made significant progress on the hexagon game. I've created the base game mode which included random hexagon tile generation (After refining the tile generation 5 times!) and had made headway into the second game type allowing border tiles and blank tiles. It still needed significant refinement. Sadly, while I was working on this the company Unity had decided to make significant and shady changes to their billing and determining how much developers would owe them for involving installations of games using their game engine. ...As a result I have decided to step away from Unity programming and I will be considering other game engines such as Unreal Engine 5 and Godot. Porting what I have is going to be a chore, but I believe the end results will be worth it. Sorry about the delay on this.
Furthermore, I will be resuming animating the Part 1 storyboard of Kane Project while I learn another game engine. I still need to complete the script for part 3. I've been thinking heavily about how I want to continue the story after part 2, and I have thought of some good ideas. I will make sure to post the script in the future.
...And I won 3rd place for the non-programming game jam of Terragon Gaming! Also... Please enjoy a sketch of my planned robot mascot on a black canvas. I am planning on painting a heavily shaded portrait of the character. I plan on adding him and an updated logo to this website in the future.
August 21st - Game Jams
Well after some hiatus I went to GenCon 2023 and met a start up company by the name of Terragon Gaming. They've been selling magnetic hexagon tiles and have been giving out rule sets for their hexagon tiles in a game. They even announced a non-programming game jam that focused on providing another game based on the best original rule sets using their tiles. With the hexagon game I was currently working on I figured this was right up my alley.
Guess what? There's another game jam by Brackeys, and the theme of it was 'Diving Deeper'. The other video game (that's currently on a temporary hiatus) the Demons of Carinia has a mechanic that would go perfectly with this theme. I may or may not make it ocean themed, painting themed, or dream themed... It just depends on what I think would work best for this Game Jam.
Yadda yadda drawing on my own and have things to show, blah blah animation.