Hexagon Game
The name 'Hexagon Game' is a working title. I am going to change the name of this game once I can think of something reasonable. The hexagon game is a small-scale game that is intended for me to learn complex tasks and prepare myself for a game jam later during the year of 2023. I originally thought of the concept while I was at work one day and presented the written idea to my coworkers, who agreed it was a good idea. I have yet to see something like this on an app store.
Initial Concept ~
The initial concept of the hexagon game was a puzzle game that was like an inverse to minesweeper. Except you could see all of the numbers on the tiles right away. (Speaking of which, I haven't seen a hexagon minesweeper made yet. Has somebody gotten in on this?) Below are the rules to the main game.
Rules of the game:
There is a grid filled with hexagon tiles.
There are two types of tiles: Valid and Invalid.
Every tile, both valid and invalid, can see the valid tiles adjacent to it.
Each tile is assigned a number.
The number on the tile represents the number of valid tiles adjacent to it.
It is up to you to figure out which tiles are valid, and which tiles are invalid.
From here I can scale the game with other rules, such as the number on the tile being invisible, or the number representing something other than.
I will include updates and videos to this when significant progress has been made. I may upload the game on itch.io, steam, or the app stores available when it is fully complete.
The banner art will change to something more significant to this game.
Current Progress -
The hexagon tile generation has been created and reworked (Now at the 4th generation!). The game has been implemented, though there are some bugs.
Main menu navigation has been reworked.
To Do next -
Add features to Options, Extras, and Tutorials
Proper Dialogue system - For tutorials and score counting
Continually refactor and clean up code
Add artwork and animation to the game
Hexagon Game Progress - July 19th
Hexagon Game Progress - July 27th
Proposed Gameplay Art styles -
A minimalist art style where most of the game is in mainly black and white. Numbers look intentionally geometrical or digitized. Simple colors denote whether a tile is valid and invalid.
A more mosaic art style where players complete more parts of the artwork as they continue to play the game. When a level is completed, the tiles flip to show more of the picture. The number on the tile determines the tint/shade of the art on it, allowing different types of pictures to be created.
Additional Proposed Gameplay w/ Drawn examples -
Gameplay name: Original -
Each tile can be valid or invalid.
Each tile has a number on it that designates the number of adjacent valid tiles.
Gameplay name: Observation -
Base rules apply - EXCEPT not all hexagons will have text denoting how many number of valid tiles are adjacent to them.
On the side of the hexagons there will be numbers denoting the number of valid tiles in a row. This includes horizonal and diagonal rows. The number will have a shape adjacent to the hexagon indicating which row the number is correlated to.
Gameplay name: Omission -
Base rules apply -
Some of the hexagons may include themselves when counting the number of adjacent valid tiles, this possibility is denoted by the number's color
Some hexagons might not include all of the number of adjacent valid tiles. (The hexagon sees at least 'X' adjacent valid tiles) This possibility is denoted by the number's color
Gameplay name: Wrapfield -
Base rules apply -
All hexagons on the sides and corners of the grid will also check the tiles on the opposite ends of the grid.